


We'll know if the feature made it into the final game when it ships next week.

The downloadable demo for Mafia II currently available for home consoles doesn't include the stats display, though it does include five centerfolds. They can be viewed full-screen, surely to provide a sense of historical authenticity to the game's vintage mobster milieu. That timer tracks the number of hours (!) and minutes the player spends looking at Hugh Hefner's magazine.įifty centerfolds originally printed in the magazine in the 1950s (and maybe 1960s I'm not sure) are included in the game as collectible items.

Adjacent to a standard line about how many hours and minutes the player has experienced in Mafia II is the Playboy timer. Like many other games, it has a statistics screen that shows how the player's in-game actions are being tracked. I played a press demo of Mafia II several weeks ago and poked around in the game's menus. Mafia II tallies how long you "read" its in-game Playboy centerfolds. There are games that count the number of virtual miles you race in them. Check out the latest Mafia II trailer below.There are video games that track the calories you burn while playing them. Theyre pretty much found in the story line missions - so get a list of the ones youre missing from the collectibles screen, refer to guide of where centrfolds are, and restart the missions where. Mafia II is set to release later this year. We’re excited to bring an element of authenticity to the game that is unmatched in the men’s publishing category.” “Mafia II is set when Playboy first came into vogue and features characters whose style and attitudes mirror content from our early issues. “For more than 55 years, Playboy has been a part of America’s pop culture landscape, engaging its readers with insightful features, interviews and fashion spreads, as well as pictorials of some of the world’s most beautiful women,” said Playboy's editorial director Jimmy Jellinek. It doesn't appear that players will have a chance to interact with the magazines, which is unfortunate since people only pick up Playboy for the articles. While most folks will hide these magazines under their beds or in the garage, the in-game magazines will be out in the open as an added decorative piece to the game's world. “In partnering with Playboy, we are able to add a unique element of authenticity to the game by using vintage images from the magazine that illustrate the power of Playboy’s influence on the attitudes and culture of that generation.” “While most mob-inspired games’ emphasis is solely on action, Mafia II features a deep and compelling narrative that is embellished with a sophisticated, era-evoking atmosphere,” said Christoph Hartmann, president of 2K. Today 2K Games announced that it has inked an agreement with Playboy that will integrate more than 50 vintage Playboy magazine covers and centerfolds in Mafia II (see screenshot above) that fall in line with the 50s motif.
